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In this section you can find the various projects in which Acudesic participates, from the work to implement socially, cutting-edge health technology to all initiatives of cultural and scientific dissemination, research and new ways to facilitate the training, inclusion and personal and professional development of people with all kinds of ailments or disabilities. If you are a student, programmer, videogame developer or content creator and you want to achieve excellence, here you can discover all the projects where you can obtain information, train yourself, collaborate or share your creations. It will also help you to find additional related information, such as associated events or new documentation and news linked or related to these. If you have any questions or doubts, do not hesitate to contact us!
NeCLO
With almost a decade of existence, and now in its third era, NeCLO has established itself as one of the most outstanding and original completely independent platforms in the Spanish language in the field of audiovisual and video game criticism from a social, technological and artistic point of view. Its main focus ranges from video games, from super productions to "indies", from classic cinema to the most current series. All of this is analysed from points as current as technology, social changes, sustainability or cultural and scientific dissemination, taking advantage of digital leisure, thus becoming a reference completely distanced from conventional models.
The essence of NeCLO lies in its commitment to independence and rigour in digital cultural information. Aware of the importance of protecting the diversity of voices and perspectives in the artistic and entertainment industry, this platform has become over the years a meeting and reflection space for content creators, emerging and established artists who wish to talk about audiovisual media, film or television. Here, new talents can make their work known and receive the necessary support for their growth and development.
One of the most outstanding features of NeCLO in its third epoch is the collaboration with Quantum Showroom, a platform that allows the critique and dissemination of works by consolidated or prominent artists and audiovisual creators. |
Thanks to this strategic alliance, NeCLO facilitates the social and free distribution of virtual museums, 3D exhibitions and the audiovisual creations of new creators offered at QB Showroom, providing visitors with an experience from another point of view. This synergy between technological innovation and the promotion of digital culture boosts the dissemination of the work of renowned artists and contributes to cultural diversity and accessibility.
Video games as art
Video games are an art form because they combine different creative elements to convey a unique and emotional experience. Like other forms of artistic expression, such as painting, music or film, video games have the ability to evoke emotions, tell stories and convey messages.
Video games are an art form because they combine different creative elements to convey a unique and emotional experience. Like other forms of artistic expression, such as painting, music or film, video games have the ability to evoke emotions, tell stories and convey messages.
They are a form of visual art. Developers create detailed and visually captivating virtual worlds, with character designs, environments and visual effects that can be true works of art. Each visual element in a video game is carefully designed to convey a specific aesthetic and generate an emotional response in the player.
They are also considered an aural art form. Music and sound effects in video games play an important role in immersing the player in the game world. Musical compositions and sound effects are created by talented artists and composers, who use sound to create atmosphere, emphasise key moments and evoke emotions in players. |
But what really distinguishes video games as an art form is their interactivity. Unlike more passive art forms, video games allow the player to be an active part of the artistic experience. Players make decisions, explore virtual worlds and immerse themselves in interactive narratives. Through gameplay, video games can convey messages, pose moral dilemmas and make the player reflect on deep issues.
In conclusion, video games are an art form because they combine visual, auditory and interactive elements to convey unique and emotional experiences. Through the creativity of developers and artists, video games can evoke emotions, tell stories and offer a form of artistic expression that connects with players in a deep and meaningful way.
In addition to its commitment to the promotion of artists, NeCLO also fulfils an educational function by tackling issues relevant to society from a different perspective. Through articles, reviews and interviews, this platform offers a critical and reflective look at the most interesting and current aspects in the field of video games, both big and indie productions, cinema, sustainability and cultural dissemination. In this way, NeCLO becomes a space for learning and debate for those interested in keeping abreast of the latest trends and developments in these fields.
From an educational point of view, traditional entertainment, music or video games can be a formidable educational tool if they are worked properly and this function is known by both the public and educators. |
NeCLO is an independent platform that stands out for its originality and vanguard in the field of digital creators. Through its commitment to independence, rigour and the promotion of new talents, it has become a benchmark in the dissemination of digital culture.
Through its cultural publications in the fields of audiovisuals, video games and digital art, NeCLO fulfils an educational function by addressing issues relevant to society, providing a critical and reflective look at the most interesting aspects in all these fields.
Through its cultural publications in the fields of audiovisuals, video games and digital art, NeCLO fulfils an educational function by addressing issues relevant to society, providing a critical and reflective look at the most interesting aspects in all these fields.
NeCLO rigorously analyses the convergence of cinema with science, psychology and sociology as an instrument of social utility.
Acudesic's support for the creation and maintenance of the cultural magazine NeCLO is based on the current need to promote a culture based on science and reason. On the one hand, we live in a world with an unprecedented boom in technical and scientific advances, and on the other hand, social and economic problems are increasing day by day, while life and resources on the planet are being depleted. This forces us to try to promote an ethical, scientific and humanised conscience through the ways that allow us to reach the greatest possible number of people and this involves encouraging intelligent leisure through some of the most popular topics nowadays, such as video games, cinema or music, thus encouraging human beings to think and reflect on a better world, where science and technology are promoted to achieve these objectives.
It is important to know the history of video games from an artistic and cultural point of view.
Valuing art and creativity in video games: Video games are a form of artistic expression that combines visual, narrative, sound and interactive design elements. Understanding the history of art in video games allows us to appreciate and value the creative and artistic work that has been done in this medium. Understanding the evolution and cultural impact: Video games have evolved significantly since their beginnings. Knowing their history allows us to understand how they have changed over time, both in terms of technology and in terms of narrative and themes. Moreover, video games have had an important cultural impact, influencing music, cinema, fashion and other aspects of society. Knowing this cultural influence helps us to better understand the world we live in. |
Critical analysis and reflection: By learning about the history of video games from an artistic and cultural point of view, we can critically analyse the themes and messages they convey. This allows us to reflect on social, political and ethical issues present in video games, and to foster informed and constructive debates.
Preservation of digital heritage: Video games are a form of digital art that requires specific efforts for their preservation. Knowing the history of video games helps us to understand the importance of preserving and documenting these games as part of cultural heritage.
In short, knowing the history of video games from an artistic and cultural point of view allows us to appreciate their value as a form of artistic expression, to understand their evolution and their impact on culture, to critically analyse their messages and to contribute to the preservation of this digital heritage. Finally, NeCLO analyses video games without forgetting a fundamental point: they are a multi-billion dollar industry that affects the future of the economy of many nations from multiple points of view. |
Understanding where we are going: Throughout history, art, in its different fields, has been an invaluable source of information for understanding the true nature of an era and the reasons behind successive changes. Nowadays, every process on the planet is reflected in its culture and this, in turn, is reflected on the Internet, so a publication focused on analysing our digital culture is essential as a social tool for understanding the rapid changes we are facing and how to act correctly.
Quantum Babylon
With more than 5 years of existence, Quantum Babylon is a large research and development project that hosts a three-dimensional hyper-realistic Internet platform for developers and researchers with all the resources they need to communicate in 3D environments, including Virtual Reality, Augmented Reality or Mixed Reality spaces in an easy way.
The project offers cutting-edge developments, such as the implementation of virtual assistants equipped with Artificial Intelligence and hyper-realistic appearance for professionals. |
The platform has been conceived to make it easier to create, in a social way, everything a professional or researcher needs, both for entities or projects, without having to start from scratch, saving costs, in a simple way, also making available a large repertoire of resources in constant growth and the support of a whole community of professionals and creators who will help you at all times.
The platform is a non-profit consultancy and development entity, specialised in the creation of all kinds of three-dimensional, augmented reality and virtual environments, video games, serious games, e-learning or virtual training in different professional sectors:
- Industry
- Science and research
- Architecture
- Education and training
- Cybersecurity
- Technology law and intellectual property
- Museums, art and culture
- Health sector
This ambitious project develops advanced technologies associated with medicine, surgical training and research in specialised fields such as oncological surgery, virtual training in endoscopy, or the use of Artificial Intelligence to guide clinical diagnosis.
We are aware of the high learning curve that sometimes involves surgeons, scientists or engineers to adapt to new technologies, so we focus our research to provide tools that allow them to focus solely on directing their efforts on their work and increase their productivity. |
We help train professionals in various fields to develop hyper-realistic environments where they can work, show and offer their professional experiences and creations while, at the same time, interact with thousands of users in an ultra-advanced way on the Internet.
QB in collaboration with hospitals, research centres and universities around the world researches virtual environments suitable for the analysis and discussion of complex subjects thanks to the use of classic presentation tools such as videos, slides, virtual whiteboards or documents, as well as innovative technologies for medicine such as 3D simulation, exemplification with metahumans, or the use of extended reality devices.
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QB in collaboration with hospitals, research centres and universities around the world researches virtual environments suitable for the analysis and discussion of complex subjects thanks to the use of classic presentation tools such as videos, slides, virtual whiteboards or documents, as well as innovative technologies for medicine such as 3D simulation, exemplification with metahumans, or the use of extended reality devices.
We aim to provide doctors, psychologists and physiotherapists with a secure virtual space and applications that allow them to interact with patients remotely, without putting their health at risk and without the person having to travel to the surgery or medical centre. It also seeks to provide the most advanced tools for medical and health training, as well as the latest advances in medical interventions and actions. This will enable health professionals to provide quality care, even to patients who are in remote areas or have difficulty accessing traditional medical care.
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Quantum Babylon is committed to keeping up to date with cutting-edge technological and scientific developments to ensure that its users always have access to the latest innovations in the field of medicine and health.
E-learning: Helping early childhood education
Our long experience is increasingly consolidating e-learning, or online learning, as a resource that can provide numerous benefits and help children's education in a variety of ways. Some of the key advantages are:
- Access to educational resources: It provides access to a wide range of online educational resources such as videos, interactive activities, digital books and practical exercises. This enriches their learning experience and gives them the opportunity to explore topics in more depth.
- Flexibility and autonomy: It gives children the flexibility to learn at their own pace and on their own schedule. They can access materials and complete activities at their convenience, giving them greater control over their learning process.
- Personalisation of learning: Offers the possibility to tailor content and activities according to each child's needs and abilities. This allows for a more personalised approach, where children can progress at their own pace and focus on specific areas that require more attention.
- Interactivity and participation: It is highly interactive, which encourages children's active participation. Interactive activities, formative assessments and online discussions promote engagement and collaboration, which improves knowledge and skill retention.
- Playful and motivating learning: You can present educational content in a playful and engaging way for children. The use of colourful graphics, animations, games and challenges stimulates their interest and motivation to learn, making education a fun experience.
In summary, e-learning can help children's education by providing access to online educational resources, offering flexibility and autonomy, personalising learning, encouraging interactivity and providing a playful learning environment. These advantages can enhance children's learning experience and help them develop skills effectively.
We now know that used in a positive, qualified and targeted way, 3D or virtual environments offer a world of possibilities for early childhood education and play can open up new ways of learning and growing for today's children! |
Internet: the perfect window for promotion thanks to advances in hyper-realistic graphics and immersive environments
As a social entity, Acudesic has understood perfectly from its beginnings that the use of the Internet, together with three-dimensional immersive environments and the new communication channels of the new generations, i.e. social networks, proved to be the perfect combination to maximise the cost/result ratio when promoting culture and education in an effective way.
An innovative space for art and video games
On the other hand, the Quantum Babylon (QB) project has become a benchmark in supporting the development of a platform for the promotion of art and indigenous games, creating events and empowering audio-visual and video game developers, giving them the opportunity to show them, make them known, learn or integrate them into a persistent virtual world. Its innovative approach and wide range of possibilities make QB much more than just a research and development platform for medical or industrial professionals.
On this platform, users have the freedom to immerse themselves in a virtual world full of creativity, art and challenges. They can explore lush landscapes, interact with fascinating characters and discover a whole universe of art and knowledge.
On this platform, users have the freedom to immerse themselves in a virtual world full of creativity, art and challenges. They can explore lush landscapes, interact with fascinating characters and discover a whole universe of art and knowledge.
But what makes QB really special is that it is not only limited to professionals and the promotion and research in videogames, but users can also take advantage of the functions of a social network, allowing them to connect with other people, share experiences and participate in social, educational and scientific activities.
In addition to fun and social interaction, QB also offers opportunities for learning and personal development. Users can access online classes and training, where they can acquire new skills and knowledge in various fields. They can also enjoy virtual concerts and participate in meetings and conferences on topics of interest to them.
In short, QB is much more than just a game at its most playful, it is the opportunity to transform leisure into an enjoyable way for personal and social growth. |
It is a complete and versatile platform that combines research and development with the excitement of next-generation video games, social interaction and the opportunity to learn and grow.
With QB, users have the freedom to explore, connect and enjoy a unique and enriching online experience.
With QB, users have the freedom to explore, connect and enjoy a unique and enriching online experience.
RAHD
Real Access Hardware for Disabilty
Adapted hardware can promote inclusion and equal opportunities. By providing people with disabilities with the tools and resources they need to participate fully and actively in society, it promotes equal access and breaks down discriminatory barriers. This not only benefits people with disabilities, but also enriches society as a whole by harnessing the potential and contributions of all people.
It is a project for the research and development of devices at an affordable cost and high precision aimed at allowing people with a high degree of disability (tetraplegia) access to all types of professional work software and the Internet, with special interest in advanced 3D design programmes, such as the Unreal Engine for video games and architecture, the Blender 3D design platform or advanced software for multimedia video game, film and television projects such as Zbrush or Substance Designer.
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The main purpose of this project is to provide adapted hardware that allows all types of people to work with computing devices on an equal footing with everyone else.
Aware of the special needs that many people with disabilities and various physical problems require, this project seeks to design and research supports and accessories for computer and electronic devices at reasonable costs that facilitate their use by people with all kinds of problems so that they can develop their activity in the most comfortable and effective way.
The aim is not only to be able to promote and supply quality supports at low manufacturing costs, but also to offer information about simple and cheap projects that can be carried out by users with few resources and thus facilitate their social and labour integration. |
In summary, hardware adapted for people with disabilities has a significant impact on their lives by offering them greater independence, access to technology, overcoming physical and social barriers, and promoting inclusion and equal opportunities. It is essential to continue to develop and promote adapted technological solutions that improve the quality of life and well-being of people with disabilities.
If you know of any type of device or project, either as a user or as a researcher, that could be useful for people with disabilities and facilitate their integration, eliminating inequalities, please contact us and we will do our best to make it available to all those who may need it.
If you know of any type of device or project, either as a user or as a researcher, that could be useful for people with disabilities and facilitate their integration, eliminating inequalities, please contact us and we will do our best to make it available to all those who may need it.
Surgical Training & E-learning aimed at improving professional and educational qualitySurgical training is an approach to medical and healthcare education that focuses on surgical training through the use of advanced technology and simulators. This methodology allows healthcare professionals to acquire and improve their surgical skills without putting patients' lives at risk.
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We collaborate with, help to finance and support all health and research centres that try to implement these cutting-edge technologies in their corresponding disciplines, contributing our knowledge and resources, as well as trying to interconnect experts to generate synergies that accelerate advances and reduce costs.
One of the main advantages of surgical training is the possibility to practice and perfect surgical techniques in a safe and controlled environment. Simulators and virtual reality devices allow surgical situations and procedures to be recreated accurately, giving practitioners the opportunity to gain hands-on experience without exposing patients to potential risks.
In addition, surgical training offers the possibility to repeat and review procedures as many times as necessary, which facilitates learning and allows for error correction. This not only benefits trainees, but also those who wish to improve their existing skills.
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Applied experience: Serious Games
Our extensive work in this field allows us to adapt it to the different disciplines where it has innovative possibilities, i.e. "serious games", games that have a purpose beyond entertainment. These games are designed with the aim of imparting knowledge, teaching skills or promoting behavioural changes in players. They are often used in educational or corporate environments to provide interactive and engaging learning experiences.
Our extensive work in this field allows us to adapt it to the different disciplines where it has innovative possibilities, i.e. "serious games", games that have a purpose beyond entertainment. These games are designed with the aim of imparting knowledge, teaching skills or promoting behavioural changes in players. They are often used in educational or corporate environments to provide interactive and engaging learning experiences.
Another important advantage is the ability to simulate complex and rare clinical cases. This allows professionals to face challenging situations and acquire the necessary skills to deal with them effectively in real practice.
In addition, surgical training and serious games encourage teamwork and collaboration between professionals from different areas of healthcare. Surgical procedures often require the participation of a multidisciplinary team, and training together in a simulated environment helps to improve communication and coordination among team members. |
In short, surgical training is a medical and healthcare training methodology that uses advanced technology and simulators to train healthcare professionals in surgical techniques. Its advantages include safety and control in learning, the possibility to practice and correct errors, the simulation of complex clinical cases and the promotion of teamwork. This methodology plays a fundamental role in the training and improvement of surgical skills, thus contributing to the safety and quality of medical care.
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We are currently developing Avatars with Artificial Intelligence for sports medicine assistance, high performance trainers, cancer treatment assistance and psychological treatments, which, combined with Surgical Training and e-Learning, will revolutionise the field of education in a few years' time.
E-Learning: a universe of advantages to be explored
All the experience we have gained is also applied to "e-learning", which refers to education or training that takes place through electronic means, such as the Internet or online platforms. Instead of attending face-to-face classes, students can access educational content online and participate in interactive activities, assessments and discussions through digital tools. E-learning provides flexibility in time and place of study, allowing students to learn at their own pace and adapt to their individual needs. |
Avatars with artificial intelligence to help professionals in their work and people in their quality of life.A hyper-realistic avatar with artificial intelligence is a virtual representation of a person that uses advanced modelling and rendering techniques to create an almost indistinguishable appearance from a real human being. Such avatars are equipped with artificial intelligence technology that allows them to interact and communicate autonomously.
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Artificial intelligence bots can help improve productivity by performing repetitive and routine tasks more efficiently and quickly than humans. These bots can automatically perform certain functions, such as data collection and analysis, customer service and transaction processing.
One of the main advantages of hyper-realistic avatars with artificial intelligence is their ability to improve people's quality of life in various fields. In the field of medicine, for example, these avatars can be used to provide virtual therapy for patients suffering from mental disorders, such as anxiety or depression. Avatars can simulate conversations and offer emotional support, giving patients a sense of companionship and relief.
In addition, hyper-realistic avatars can be used in education to create immersive learning experiences. |
Although artificially intelligent bots can perform certain job tasks, they do not pose a danger to jobs as is popularly thought. Rather than replacing humans, these bots are designed to collaborate with them and free up their time for more strategic and creative tasks. Humans bring unique skills, such as decision-making, empathy and creativity, which are critical in many aspects of work.
These avatars can represent virtual teachers interacting with students, answering questions and providing detailed explanations. This can help improve comprehension and retention of information, as well as encourage student engagement and motivation.
In the workplace, hyper-realistic avatars with artificial intelligence can be used to improve communication and collaboration between geographically distributed teams. These avatars can represent virtual colleagues participating in meetings and projects, facilitating interaction and the exchange of ideas. In addition, avatars can perform automated tasks, such as scheduling appointments or generating reports, freeing up time for professionals to focus on more complex and creative tasks. |
Artificially intelligent avatars or bots are proving that they can help improve productivity and quality of care by performing repetitive tasks, freeing up time for humans to focus on more meaningful tasks in times of pressure and work overload, ultimately benefiting the individual or end user.
In short, hyper-realistic avatars with artificial intelligence have the potential to revolutionise various fields and enhance people's quality of life. From medicine to education and the workplace, these avatars can provide emotional support, improve teaching and facilitate communication. As technology advances, it is exciting to imagine the endless possibilities these avatars can offer to improve our society.
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Quantum Showroom
Collaboration with universities, video game developers and digital content creators in Spain to produce and present cultural and educational projects both in person and on the Internet with the most advanced hyper-realistic technology.
For several years we have maintained a permanent virtual museum in our hyperrealist three-dimensional research and development platform, where the works of artists, painters, designers and cartoonists are exhibited, mainly Spanish and other types of related creators such as renowned photographers, social health entities and video game creators.
We have also promoted, both from NeCLO and Quantum Babylon, the interest in quality and avant-garde audiovisual culture, as well as video games understood as an art and a source of positive wealth if they are properly oriented. |
We have selected both reputed and promising creators who have excelled artistically or academically in their field in order to promote them both on a journalistic and academic level by publishing their articles and studies and by promoting their audiovisual and artistic careers. In addition, hyper-realistic three-dimensional videos of the artistic rooms are created, sometimes accompanied by 3D animations created by Quantum Babylon. This project within QB, together with the other cultural promotion projects managed separately in recent years and known as QB Museum, QB Induced, NeCLO Art and Video Games, QB Leisure, QB Induced Podcast from the expansion of the projects in January 2024 with the opening of the three-dimensional hyperrealistic platform on the Internet to the public, not only to researchers, will be unified around the project known as Quantum Showroom, where all the projects will be shown unified under the attraction of a new way of showing culture, educating and training using the most advanced technology.
Likewise, as until now, all the training courses, talks, museums, as well as being visited by users, developers and creators present on the QB platform (which is also open to the general public from the end of 2023) can be exhibited in different formats and events by the creators at their discretion, both social networks, media and face-to-face events to increase their dissemination with our support.
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Do you like developing videogames? Do you want to boost your skills as a content creator?
Face-to-face events and live avatars ! with creators and developers to help you achieve excellence!
Quantum Showroom provides support and professional studio facilities for multimedia creators, serious game development, AI applications and exploring the possibilities in architecture. We offer events, lectures, training courses and university internships for students looking to reach the highest levels.
Events with artists and creators
In order to show the extreme possibilities of artistic visualisation and the possibilities in the creation of Internet videogames, online events are held, inviting the authors of the works, and thus having round tables to motivate new talents to create new works, as well as to understand and comprehend the sensitivity that artists and their works have. Acudesic will also offer workshops where it will apply its extensive experience in the different fields in which it works to enhance the training of the audience. |
As is already the case with the health and research platform, artists, game and content creators and other industry professionals can, if they wish, be virtually represented during online sessions with their hyper-realistic virtual avatars physically identical to themselves, giving interviews and responding to the public, using AI voice, facial and gesture recognition technology.
To financially support the creators we offer an online link shop where visitors can purchase reproductions of artworks, books, thematic merchandise, video games and products related to the exhibitions, implementing preferential links to their products directly to the different digital shops where they are hosted: Play Store, Microsoft Store, Apple Store or Steam.
If you want to show your cutting-edge artistic knowledge or you are a new videogame studio with quality and desire to show your work do not hesitate and contact us. Also if you want to improve your training in our Workshops do not hesitate to contact Acudesic or any of our projects to be aware of all the events for the next year.
If you are a university student also find out about the universities with which we have agreements and agreements, if we are not yet present in your university and you are interested in specializing contact Quantum Babylon and Acudesic where we will do our best to help you achieve excellence!
If you are a university student also find out about the universities with which we have agreements and agreements, if we are not yet present in your university and you are interested in specializing contact Quantum Babylon and Acudesic where we will do our best to help you achieve excellence!